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a networking arcade game

Push that
packet.

Open the connection → route the payload → close cleanly.

SYN City turns the stuff of networking into an arcade run. You're a packet bouncing across a neon city — beating the retransmit timer, dodging firewalls, and completing handshakes, each level dramatizing a real protocol.

SYN City in play — a packet mid-flight over the city skyline

How it plays

One thumb. Endless retransmits.

Most levels work the same way: your packet waits on a pad, you build send power, and you let go to hop to the next one. Everything else — the timers, the scanners, the hazards — is a networking idea wearing an arcade costume.

01 · HOLD

Build send power

Press and hold anywhere to charge the shot. The longer you hold, the farther the packet flies toward the next pad.

02 · RELEASE

Transmit

Let go to launch. Tilt off a pad's left or right edge to aim your hop backward or forward and recover a missed target.

03 · BEAT RTO

Don't time out

The retransmit-timeout bar is always draining. Land the next pad before it empties, or the packet is retransmitted and you lose a life.

04 · STEALTH

Hide from scans

Hold STEALTH while queued under IDS or MITM sweeps so scanners can't see you, then slip through and reach the FIN gate.

RST firewalls Martian packets TTL lives IDS / MITM scanners Checksum score FIN → ACK to win

The route

Every level is a different protocol.

Each one unlocks the next and rebuilds a different corner of the stack — from the TCP handshake up through VPN tunnels, WAF defense and a stack overflow, to racing a lying clock and a finale played inside a live crontab. Here's what you're getting into.

SYN City — ACKrobatics gameplay
L01 TCP

ACKrobatics

The three-way handshake, as a side-scroller.

Open the connection, ride OPEN → PAYLOAD → CLOSE, dodge RST firewalls, filter Martian packets, and land the FIN gate before the RTO runs out.

SYN City — Tell me a secret gameplay
L02 TLS 1.3

Tell me a secret

Negotiate a handshake a MITM can't crack.

Advertise modern cipher suites, resist downgrade traps, wait for the certificate VERIFY gate, and complete ephemeral key exchange for Perfect Forward Secrecy — fall once and you lose PFS.

SYN City — Into the Ether gameplay
L03 Ethernet

Into the Ether

Climb the CAT5 to the switch port.

Follow the cable rope, jump the gaps RJ45 crimpers chomp into it, grab VLAN tags for checksum, and reach LINK UP before the establishment window closes — mind the ARP poisoners.

SYN City — Onion Skin gameplay
L04 Tor

Onion Skin

Six hops, two circuits, zero IPs leaked.

You're an onion packet in three layers of encryption. Fetch the descriptor, plant a secret at the rendezvous, send INTRODUCE1 — then re-wrap at guard relays and reach the hidden .onion service.

SYN City — Stack Mountain gameplay
L05 recv path

Stack Mountain

Climb the receive path to userspace.

The only vertical level. Ascend from the wire through NIC, driver, IP and TCP up to the app. Green STP ports forward; red ones drop you through. Deliver the payload with recv().

SYN City — Disaster Recovery gameplay
L06 DR

Disaster Recovery

Restore a dead service under a 500 rain.

Hold to download the database backup, carry it across failing pads while 500 errors pour down, jump the I/O ERROR pads before they corrupt it, then import at the restore target.

SYN City — EHLO There gameplay
L07 SMTP

EHLO There

Get the mail accepted, records and all.

Step through EHLO and STARTTLS, land a valid FQDN, collect floating SPF, DKIM and PTR record coins, then reach 250 QUEUED — while greylists, spambots and the spam filter try to bounce you.

SYN City — In the balance gameplay
L08 LB

In the balance

You're the load balancer, not the packet.

A role reversal: drag two backend pads — one per thumb — so falling requests land safely. Round robin takes either; least-connections flips the target. Keep the connection alive to the keepalive.

SYN City — Kernel Panic gameplay
L09 kernel I/O

Kernel Panic

Boss level. You're an open file handle.

Hold to float the FD up, release to sink. Shred crawls up the lane behind you, BOFH sysadmins hurl chmod/rm/tar from above, stale inodes need a STAT — only fsync() and close() commit you cleanly.

SYN City — Shows commitment gameplay
L10 git

Shows commitment

Stage it, commit it, push origin/syn.

Collect file coins, git add and commit them, fork at git branch, survive reverts and squashes, dodge git blame sentinels, jump conflict walls, then push — or it's git reset --hard HEAD.

SYN City — The Boolean Fool gameplay
L11 bash

The Boolean Fool

A random TRUE/FALSE flips gravity.

Follow a bash script toward exit 0 while a boolean flips gravity whenever you're grounded — floor pads one moment, ceiling pads the next. ShellCheck sentinels flip with it; set -e is your RTO.

SYN City — Rotation Station gameplay
L12 logrotate

Rotation Station

Time your hops across spinning logs.

No RTO here — just timing. Logfile pads orbit and swipe underfoot while copytruncate crawls in and compression sweeps the queue. Skip up to three bad spins in a row and reach rotate complete.

SYN City — Grep Gunner gameplay
L13 malware hunter

Grep Gunner

Pipe the malware to /dev/null.

A rail shooter. Hold and release a full-screen grep-sonar sweep to reveal hidden malware, then quick-tap finite /dev/null ammo to clear each match before the outbreak timer spreads out of control.

SYN City — Poor Pico gameplay
L14 editor flame war

Poor Pico

Escape the vim-vs-emacs maze.

Run through a scrolling maze. Roaming vim and emacs zealots chase pico home to SYN City. Steer at junctions and HOLD STOP to freeze — releasing scatters them into a clean lane.

SYN City — Conntracked gameplay
L15 netfilter

Conntracked

Tail the suspect IP, keep your cover.

You're not the packet — you're following it. Shadow the suspect one or two pads back, never landing on its pad, stealthing under ctstate INVALID scans, until it reaches FIN with your cover intact.

SYN City — Tunnel Temper Trap gameplay
L16 VPN

Tunnel Temper Trap

A padless rush through the VPN tunnel.

Forward motion is automatic and ramps toward the exit. Hold to rise, release to sink, thread the mssfix/MTU squeeze, and keep tun0 off the walls so MITM probes stay blind until FIN.

SYN City — WAF riff-raff gameplay
L17 WAF

WAF riff-raff

Defend the origin at the edge for 60 seconds.

A padless stand at the edge, with traffic raining down from the Internet. Hold to close the WAF and block malicious riff-raff; release to open the gate and let clean GET/POST requests reach the origin. Survive the full RTO, then the availability and security ratios decide whether the origin held.

SYN City — Suffer the buffer gameplay
L18 MEM

Suffer the buffer

A vertical memory-corruption climber.

You are the overflow, climbing an unstable stack frame one mapped page at a time. Pages flicker, dangle and get reclaimed under you, ASLR sweeps rebase the upper stack sideways, INFO LEAK freezes the layout just long enough to read it, and a NOP SLED forgives a sloppy landing. The exploit only counts after RET→EIP and JMP ESP — then the payload pops a shell.

SYN City — Drift gameplay
L19 NTP

Drift

Your clock lies. The route keeps time.

A hidden clock skew wanders while you sit queued, and a hot clock drains the real RTO faster than a true one. Resync on stratum servers — centre a stratum-1 landing and it pays a TTL back — hop clean over lying falsetickers, and budget for LEAP SEC pads that swallow 2.2 seconds whole. The final approach narrows onto the smallest pads in SYN City.

SYN City — Crontab Chaos gameplay
L20 CRON

Crontab Chaos

The whole route is somebody's crontab.

Every pad is a job that is only solid while its schedule window is open; closed jobs dim to ghosts you fall straight through — or clear in one long hop. Watch the NEXT JOB timer, never park on a job about to exit (cron reaps finished jobs, and you with them), and when an admin opens crontab -e over the route, don't be sitting on a line when the editor saves.

Ready to open the connection?

No install, no account. It runs in any modern browser and installs as an app if you want it on your phone.

Play SYN City free

Tip: on mobile, use “Add to Home Screen” to play offline.